Escape From Stalag VIIIB

Saving Dr. Holdst

11 August 1943

Cautiously they enter the converted monastery that the Nazis are now using as a laboratory, firstly moving through a foyer containing the debris of broken furniture and the obvious remains of a fight. The walls are made of stone and have a number of very impressive murals and christian bas relief.

Lodd decides to investigate more closely. As he does so, he is jumped by three of the four bloodlets that are lurking behind the broken furniture waiting for fresh victims to pass. Another burst from Terry’s flamethrower along with some well-targeted bashes from the other party members’ entrenching tools quickly manage to finish off the critters.

They advance into the Atrium, which used to feature a large glass skylight that was shattered. The remains of it have fallen into the large pool that dominates the room. Slightly off centre in the pool is a fountain that no longer seems to work. The lights are not working and all of the halls that lead from it are in shadow.

As the party members come to the pool, shots ring out as they are set upon by three P-113’s armed with MP-40’s who lay down a hail of fire upon the party. Knowing that their guns are useless against the beasts themselves, Piotr (I think!) aims at the MP40 of the closest of the zombies to him and almost surprises himself when he manages to knock it from his hands. The P-113 leaps towards him to get some revenge.

The party members rush around the outside of the pool to close with the zombies – apart from Lodd who decides to wade straight through the middle of it. The third P-113 leaves the security of the sandbagged emplacement to try and get a shot on Lodd, but misses. The party members manage to take out the two P-113’s coming around the outside of the pool with little problem, but Lodd goes one on one with the last of them at the edge of the pool. Lodd gets bitten quite badly in the process before killing the beast. Fortunately Bruce is on hand to patch him up before they continue.

They decide to head north where they enter a Guard Room that was also been used as a storage room
which is very evident by the crates containing blankets, bedding, bandages, food, chemicals and all sorts of materials for running the base. There is a table, some cards and a small stove in one corner where the guards were in the middle of a game when called away. There are RM 17 on the table which Lodd quickly grabs. More interesting though is a fully charged flame thrower tucked into the corner of the room, which Terry gladly takes to replace the one he has which is now nearly depleted.

The party enters the door to the East, which leads to a small antechamber which contains a large steel door to a vault. Dr. Faber tries to crack it, but makes a complete mess of it. None of the others are able to figure out how to open it either, and so they decide just to continue onwards.

The opposite door opens into a lab area which is a complete shambles. On the table are half a dozen Molotov cocktails which it looks like some of the scientists were in the process of rigging up when they were attacked. Taffy goes to pick up the Molotovs but, while he is in the process of doing so, four more bloodlets emerge going after him. With a brand new flamethrower, Terry hasn’t got to worry too much about conserving fuel any more and so is able to quickly fry two of them. The remaining party members manage to beat the rest of the bloodlets to death with their weapons.

Having explored the northern arm of the lab, they head next for the southern end. They find that the door to the area is barricaded from the other side. Lodd and three of his companions use a pew as a battering ram to get through the door and, with the Serb’s almost super-human strength, easily manages to burst through into the room beyond.

This area turns out to be the chapel. The remains of three more Wehrmacht are found dead on the floor. This proves to be the most useful find that they have made to date as each of the dead Germans has four frag grenades on them, which the party members quickly distribute among themselves.

They try the Eastern door next. Peeking in, they see that the room is a hospital ward. Taffy sees that there are two zombie nurses mindlessly shambling around injecting medicine into the dead bodies and pouring water on them. Taffy puts an end to the monstrous site as he lights and tosses a couple of Molotovs into the room. The force of the explosion knocks him off his feet as the fire ignites some frag grenades which were still with the corpses.

Next they try the door to the south east. Inside they see that it is a surgery. Strapped firmly to an examination table is a still-squirming P-112. The creature is rambling on about something in German. Taffy doesn’t stop to listen though, just finishing off the creature with another couple of Molotovs.

The final door leads into a narrow corridor off which are two more doors. The first turns out to be a lounge which contains the dead body of a local villager from Rabka. He looks to have died from someone strangling him and then disembowelling his corpse. It is a gruesome scene of carnage. In his hand is a list of medicines that he needed from the Germans. He obviously showed up at the wrong time.

The second of the doors has been barricaded as was the door to the chapel. An almighty kick to the door from the Lodd easily enables him entry though.

As soon as he enters, a figure rises from behind a doctor’s desk pointing a Luger at him. The man is in his early thirties and appears to be human and unharmed.

“Halt!” the voice cries.

Lodd is just considering his options when Lorelei stands next to him. Her eyes go wide in relief as she sees who it is.

“Doktor DuBois! Du bist am Leben!” she cries.

“Lorelei! Meine Liebling!” the Doktor cries.

The pair of them rush towards each other embracing one another.

Taffy is next on the scene.

“Probably best not to shoot him in this case,” he says to Lodd sardonically. “Lorelei won’t be very happy and she’s already proven that she’s pretty handy with that rapier.”

Upon hearing Taffy’s voice, Dr. DuBois immediately lets go of Lorelei and stares at Taffy slack-jawed.

“You’re a boyyo from the valley too?” Dr. DuBois says incredulously in a broad Welsh accent.

Taffy stares at ‘Dr. DuBois’ equally slack-jawed. Lorelei also stares at her ‘Swiss’ boyfriend with a look of total surprise.

Ignoring Lorelei, Dr. DuBois rushes over to shake Taffy by the hand.

“Richard Gwynead from Caerphilly, boyyo! Keeping an eye on the project for British Intelligence.”

The coincidence just seems to be too much for Taffy:

“Follow rugby much do you, Richard?” he asks suspiciously.

“Wouldn’t be much of a Welshman if I didn’t,” Richard chuckles.

“So how did we do in the last European Nations Cup?” Taffy asks.

“The 1938/9 season?” Richard replies. “Ach – not as well as we did the previous three years when we won it. The bloody frogs beat us 16-10. I was there at the finals in Bordeaux brushing up my French at the time.”

Taffy gives the thumbs up to the rest of the party.

“We’re here to help Lorelei to find her father,” Taffy says.

“Thank the Lord you showed up,” Richard replies. “I have only stayed here trying to do the same, but one man is no match for the creatures. I know where to find him though. Follow me.”

As he leads the others onwards, he sees Dr. Faber and the pair of them exchange scowls.

Richard leads them back to the pool. He reaches down an pulls up a well-hidden level. Part of the pool moves back revealing a steep and narrow staircase.

“Careful when you get to the end of the stairs,” Richard warns them. “There’s a killing zone behind which is a guard room.”

Terry leads the way, stopping at the end of the stairs. He judges the distance carefully, then runs a few paces before letting loose with the Flammenwerfer. He gets both of the firing slits together. Much to Terry’s surprise, in additional to the satisfying roar of the flames, there is a series of explosions in rapid succession, each bigger than the last, the final one of which blows the steel door clean off its hinges to reveal a wide corridor full of dense black smoke.

They wait a while for the smoke to clear and see a scene of utter devastation behind it. Eight P-113’s seem to have been caught in a massive explosion which gutted the room setting off a vast amount of explosives that were being stored there, leaving the whole area as a blackened ruin.

Cautiously they advance to the end of the wide corridor where they see that the other door has also been blown off its hinges.

This room was converted from the main wine cellar. It still has much of the original wood work sticking through the concrete that has replaced the earthen walls. The room is filled with boxes of chemicals, scientific equipment, glassware, food and paper. All of these supplies are used for the research in the lab. A section of the store room is partitioned off as a latrine. The room is lit by several lights suspended from the ceiling.

Yells of ‘Hilfe!’ can be heard coming from behind the south door which has ‘Labor’ written on it.

Lorelei recognizes the voice:

“Vati!” she cries as she rushes towards the door, the rest of the party following hot on her heels.

Upon opening the door, they see a middle-aged man in white lab coat trying to keep three P-113’s at bay.

“Gruentz!” Richard cries as he sees that one of the P-113 is the former Sturmbannführer who was overseeing the project for the Gestapo.

The party members try and pile into the small room as best they can, entrenching tools in hand. One by one the P-113’s fall, although Gruentz turns out to be a tough cookie, but a lucky shot from Taffy’s entrenching tool rips open its abdomen, bringing him down.

All is silent for a while as everyone gets their breath back, then Lorelei runs to her father. The pair of them embrace one another warmly, tears running down their cheeks as they are finally reunited.

While father and daughter are being happily reunited, the party members concern themselves with practical matters:

“I really think we should take the list of needed meds from the unlucky dead guy, gather them from the unused stores then go to Rabka to dispense them amongst the sickly,” says Lodd showing his solidarity with the downtrodden proletariat of the world. “If we ride real fast and avoid German patrols, we should be able to get there, be heroes and leave to meet our rendezvous to England.”

“In this huge ball of bloody crap, if we could so one decent thing, that might be enough to earn us the privilege to go home.”

Piotr seems to approve of the idea, nodding in sympathy as he listens to Lodd’s heroic speech.

Terry is not so easily convinced.

“Well I dunno,” he says. “Maybe. Just as long as we get the hell outta this loopy place, I’ll go just about anywhere.”

“Remember that those Pollacks aren’t the only one who need some meds. I do too. And fast,” says Bob, pointing at the bloodsoaked bandage around his neck.

“I’m with Bob,” agrees Taffy, cold-heartedly. “The villsgers can get their meds someplace else. We can’t.”

The Padre also agrees:

“Sooner or later our luck is going to run out. We only have one chance to get out of here. Miss it and we’re all going to be doomed.”

After a good talking to by the rest of the team, Lodd hangs his head crestfallen. His plans of being a hero dashed.

As the others gather supplies and prep to leave, he sulks about the blood-stained place – thinking to himself (not for the first time) that, if he weren’t so damn loya, he would absolutely slaughter these imperial capitalistic swine.

Yeeees, he can see it now, Lodd flying into battle against his team mates, weaponless except for Righteousness in one steel-hard fist and Socialism in the other, with the blazing red flag of Mother Russia waving behind him while a hymn of furious battle is sung by an acapella group consisting of virgin women with only red star pasties on their nipples. These scum would beg for mercy, maybe even convert to the ways of Marxism by his demonstration of Serbian might, but it would avail them not. Nothing would stop his fiery wrath!

“Lodd, you’re on fire, me boy-yo.” Taffy says.

“Whaa ?”

“You let your flame-thrower tip get too close to your boot again. You are on fire.” Taffy says pointing at the big mans left foot, now covered in licking flame.

“Uh…Oh, yeah.” Lodd picks his foot up and plunges it in the stagnant water of the ground floor reflection pool. “Thank you, Taffy.”

“No problem Mate. Gotta look out for each other.”

Piotr suddenly thinks of something:

“What about the P-111? The mad scientist said it had healing properties although short-lived.”

He taps Dr. Holdst on the shoulder:

“Entschuldigen Sie mich, Herr Doktor,” he says. "Es wäre gut, wenn wir etwas von dem P-111 Serum nehmen könnten, um mit unseren Wunden helfen. Wissen Sie, wo es hier ist?

“Alle aus dem Serum – die P-111 und diejenigen, die die anderen Experimente im Obergeschoss befinden sich im Hauptgebäude Gewölbe gesperrt erstellt,” Dr. Holdst replies. “Leider nur Gruentz kennt – oder besser gesagt – wusste, die Kombination für den Tresor obwohl.”

“Kurwa,” Piotr says to the others. “Dr, Holdst says that the serum – the P-111 and the others that created the monsters – are all locked in the vault that we tried to get into. Apparently only Gruentz knew the combination.”

Comments

I forgot the details of exactly who killed what heroically in my excitement drunkeness. So please feel free to make any additions or changes so that your characters get fair credit for all their actions.

Saving Dr. Holdst
 

I counted Terry’s name 14 times in the last two posts.

Looks good to me!

;)

Saving Dr. Holdst
 

I really think we should take the list of needed meds from the unlucky dead guy, gather them from the unused stores then go to Rabka to dispense them amongst the sickly. If we ride real fast and avoid German patrols we should be able to get there, be heroes and leave to meet our rendezvous to England.
For 2 reasons. One I’ll steal directly from the movie Saving Private Ryan , in this huge ball of bloody crap, if we could do one decent thing, that might be enough to earn us the privilege to go home. And second, if Nike was real nice, reeeeeeal nice, maybe by doing a humane act that might be enough to wash away the lingering memories of the horrors we had seen. (like regain 1 Sanity point).

I know deep in my heart that Taffy wants to like clowns again. Let’s save those stinky peasants!

Saving Dr. Holdst
 

And when I say Nike, I mean Nick. (so tired…sooo tiered)

Saving Dr. Holdst
 

That’s OK, my personal motto is also “Just Do It!”.

The problem though is that living your life going by the “Just Do It!” motto, you end up being completely broke at 49 with nothing to show for your life apart from lots of very interesting stories to tell!

Saving Dr. Holdst
 

Taffy is Heartless, so shrugs and says we need to save ourselves. The local admin is the Germans responsibility.

Saving Dr. Holdst
 

Nike? Oh, Nike! I thought you’d gone Greek on us and were praying for victory to the Goddess. I mean that’d be ok too, I burn a small offering to Demeter every third Thursday, but it’s better to know you were addressing our aging, impoverished leader!

Saving Dr. Holdst
 

In game terms, Terry is pretty cold blooded too, but he’s developed a fondness for Lodd, so he’d consider it if the group agreed. Otherwise he wants to get “the hell outta this loopy place”…

Saving Dr. Holdst
 

Bob needs a hospital asap. He wants to get the hell out of here.

(according to the rules, he has to make a vigor save in 4 days at -2. If he fails, he gets worse. The odds are he will fail. Only proper medical attention is likely to save him now. Let’s hurry.)

Saving Dr. Holdst
 

After a good talking to by the rest of the team, Lodd hangs his head crestfallen. His plans of being a hero dashed.

As the others gather supplies and prep to leave he sulks about the blood stained place thinking to himself (not for the first time) that if he weren’t so damn loyal he would absolutely slaughter these imperial capitalistic swine. Yeeees, he can see it now, Lodd flying into battle against his team mates, weaponless except for Righteousness in one steel-hard fist and Socialism in the other with the blazing red flag of Mother Russia waving behind him while a hymn of furious battle is sung by an acapella group consisting of virgin women with only red star pasties on their nipples. These scum would beg for mercy, even convert to the ways of Marxism by his demonstration of Serbian might ,but it would avail them not. Nothing would stop his fiery wrath!

“Lodd, your on fire, me boy-yo.” Taffy says.

“Whaa ?”

“You let your flame-thrower tip get too close to your boot again. You are on fire.” Taffy says pointing at the big mans left foot, now covered in licking flame.

“Uh…Oh, yeah.” Lodd picks his foot up and plunges it in the stagnate water of the ground floor reflection pool. “Thank you, Taffy.”

“No problem Mate. Gotta look out for each other.”

Saving Dr. Holdst
 

((OOC because Lodd would never think about this— Hey, What about P-111 ? The mad scientist said it had healing properties although short lived. Could Bob test that out? It’s OK if something bad happens because the rest of us have guns and flame throwers. ))

Saving Dr. Holdst
 

ROFL! Yeah, c’mon Bob, be our guinea pig, think of it as a sacrifice for the greater good, eh? Very Socialist and all. And like Lodd says, “the rest of us [will] have guns and flame throwers.”

Saving Dr. Holdst
 

Yeah, get the Canadian to do it! If it doesn’t work, he’ll probably apologise too!

Saving Dr. Holdst
 

Now that is classy, I have to say.

Saving Dr. Holdst
 

Russ – you get a ‘use it or lose it’ extra Benny for tomorrow’s session for that!

Apologies for not having moved things on before. Like in every cliched, bad horror movie, there’s a surprise ending just after you think all of the bad guys are dead that I’m waiting to do on roll20 for, so we can’t move on much further.

Saving Dr. Holdst
 

Friggin’ Excellent!! If it’ll get me more free Bennies then Lodd proposes everybody (except himself) get a shot of P-111 !!!

Asto the locked safe problem.
Lodd holds up his now dented and dinged Entrenching tool “Lock pick?”

Saving Dr. Holdst
 

Now I see how this goes. Alright guys, if we all jump Lodd and inject him with P-111, we can split up his bennies!

As far as the safe goes, Terry wants to run it over with Betty.

Saving Dr. Holdst
 

its not a safe its a secure room

Saving Dr. Holdst
 

Steve is correct. It’s like a bank vault. Betty would need to use a hell of a lot of Bennies to have any chance of getting through the walls! Sd. Kfz 251/1s were tough, but they are not that tough.

Now if she was a King Tiger with a working gun, then that would be a possibility – not that there would be much left inside afterwards!

Saving Dr. Holdst
 

Well then, Terry wants to go get him a tank, alaKelly’s Heroes”, lol!

Saving Dr. Holdst
 

I can’t quite remember who suffered how many wounds during today’s session, but Dr. Holdst was able to heal the following:

Bob – 2 wounds (although I don’t think he sustained any in this combat)
Terry – 2 wounds
Bruce – 2 wounds

I think that this brings Bruce up to just one wound and so he will then try:

Terry – 1 wound (although I guess he must be OK by now)
Piotr – 1 wound
Lodd – 1 wound
Bruce – 2 more wounds (the Big Guy upstairs sure is looking after him!)

After these rounds of healing, can you let me know how many wounds your characters (and the NPCs you were playing) have remaining as long-term damage that can only be healed with R&R?

Saving Dr. Holdst
 

Terry was unwounded at the end of the combat. He had suffered two wounds in one attack and successfully used his second Benny to soak both of those, then he suffered one wound that he accepted that was healed the same round with an Ace by Padre. (good man to have next to you in the trenches, that)

He ended the game with no wounds, 1 benny, and 3 out of 5 Sanity points.

Saving Dr. Holdst
 

And, my NPC is dead.

She was sooo beautiful. Such a waste.

I mean having to leave Betty behind when we boarded the PBY. Terry’ll miss Lorelei too, of course.

Saving Dr. Holdst
 

Lodd had one wound at the end of the game and as above Padre healed him up. Lodd had 1 Bennie left and 4 out of 5 Sanity. Also he pulls out the huge boar horn from his boot to let everyone see like show and tell.

Piotr not so lucky. He had 3 wounds at the end of the game and Padre healed him only one. So he is still gushing blood from somewhere in his bowel regions. This does not hinder him from striking up a civilized conversation with the Gunner and the Pilot, too bad the Engineer was blown to bits by the first mortar strike. At least he left behind some greasy cigars that Piotr commandeers and shares with the troops. He has no bennies and 4 out of 5 Sanity.

Saving Dr. Holdst
 

Bob feels a whole lot better—because so many now feel as bad as he does! Or worse. Unfortunately, the guud doktor’s efforts were wasted on Bob as only a fully staffed hospital will save him now. Unless the guud doktor was using some of the “special meds”. Bob retains his festering, now slightly gangrenous, wound and feebly waves off further medical attention.

“Please, save your medicine for the widows and orphans…”

Can he donate his two healings to that poor, brave, dead, but loveable Welshman Richard? Hey, what if the guud doktor turned Dickie into a nazi-style zombie? Now, that’s some convincing proof for the brass!

Saving Dr. Holdst
 

Why does Lodd have a boar horn up his butt?

Oh, BOOT, ah, I see now. Still…

Saving Dr. Holdst
 

LOLOLOLOL!

Saving Dr. Holdst
 

before we evacuate we should search the dead welsh guy to see if he was carrying anything for the intelligence services. Thinking about ti might be best to take body in case carrying microfilm etc.

Saving Dr. Holdst
NickPendrell

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